Florida, February 07, 2018: For virtual reality to become a viable business, pornography that tends to rank among any new technology’s earliest and most eager adopters, will need to play a stellar role, analysts say. By 2025, such adult content is forecast to be a USD 1 billion business, the third-biggest virtual-reality sector, after videogames and NFL-related content. It’s the next “mega tech theme” in the U.S.
The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the Global market. Key players profiled in the report BaDoinkVR, Pornhub, CamSoda and VRClubz. Company profile includes assign such as company summary, financial summary, business strategy and planning, SWOT analysis and current developments.
The global Virtual-Reality Pornography Market is expected to exceed more than US$ 1 Billion by 2025 in the given forecast period.
The major driving factors of Global Virtual-Reality Pornography Market are as follows:
- Technology Advancement
- Increasing Adoption of Head-Mounted Displays (HMD) in Pornography Sector
The restraining factors of Global Virtual-Reality Pornography Market are as follows:
- High investment cost in VR camera
The opportunities factors of Global Virtual-Reality Pornography Market are as follows:
- Significant increase in number of user for virtual reality pornography
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The Global Virtual-Reality Pornography Market on geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geographic market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.
This report provides:
1) An overview of the Global market for ambient lighting and related technologies.
2) Analyses of Global market trends, with data from 2015, estimates for 2016 and 2017, and projections of compound annual growth rates (CAGRs) through 2022.
3) Identifications of new market opportunities and targeted promotional plans for Global Virtual-Reality Pornography Market.
4) Discussion of research and development, and the demand for new products and new applications.
5) Comprehensive company profiles of major players in the industry.
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Table of Contents
1.1 Key Findings
1.2 Report Description
1.3 Markets Covered
1.4 Research Methodology
1.4.1 Market Size
1.4.2 Data Points from Secondary Sources
1.4.3 Assumptions for this report
1.4.4 Currency Base
2 Executive Summary
3 Market Overview
4 Virtual-Reality Pornography Market Analysis, By Region
5 Competitive Overview
6 Company Profiles
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