Florida, December 26, 2017: The cloud gaming market is expected to grow in the future mainly driven by the increase in gaming audience and gaming devices. The gaming audience (core gamers) is expected to drive the cloud gaming market than that of gaming devices (Smartphone’s). The cloud gaming market is expected to grow at a CAGR of 33.7% during the period 2015-2020. The core gamers market is growing at a faster rate in comparison to Smartphone gaming applications. However, the use of poor technology infrastructure and connectivity will hamper the market.

    Cloud gaming or gaming on demand is online gaming that offers users’ frictionless and direct play-ability. Basically, there are two types of cloud gaming: file streaming and video streaming cloud gaming. The cloud gaming has a positive growth mainly driven by new entrants in the market and improved network performances. The market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base.

    Cloud Gaming Market Dynamics:

    Market Drivers –

    • Increase in Gaming Audience
    • Increase in Development of New Technologies
    • Decrease in Piracy
    • Low Cost

    Market Restraints –

    • Supports High-End Smart Devices
    • Poor Technology Infrastructure and Connectivity

    Market Opportunities –

    • For Game Publishers, Developers and Mobile Manufacturers
    • Cloud Virtual Gaming
    • Increase in Usage of Cloud Gamification

    You Can Browse Full Report here: https://www.marketresearchengine.com/reportdetails/global-cloud-gaming-market

    One of the emerging trends in the market is the increase in the use of cloud gamification. The gamification process helps the companies in understanding the productivity and knowledge of the employees. This process will help the gaming vendors in understanding the gamers’ state of mind and make other games.

    Some of the key vendors in cloud gaming market are Amazon, G-cluster, and Gaikai. The report also talks about the companies watch list such as OnLive, TransGaming, and Happy Cloud.

    This study covers and analyses “Cloud Gaming market” globally. Bringing out the complete key insights of this industry, this report aims to provide opportunity for players to understand the latest trends, current market scenario, government initiative, and technologies related to market. In addition, helps the venture capitalist in understanding the companies better and take informed decisions.

    Request Sample Report: https://www.marketresearchengine.com/reportdetails/global-cloud-gaming-market

     

    Table of Contents

    1  Introduction

    2  Executive summary

    3  Scope of the report

    4  Market research methodology

    5  Industry overview

    6  Market landscape

    7  Market segmentation by type

    8  Market segmentation by platform

    9  Market segmentation by gamers

    10 Geographical segmentation

    11 Key leading countries

    12 Market drivers

    13 Company Profiles

    1. 1 Amazon Web Services
    2. 2 CiiNOW
    3. 3 Crytek
    4. 4 GamingCloud
    5. 5 Google
    6. 6 Happy Cloud
    7. 7 IBM
    8. 8 Kalydo
    9. 9 LiquidSky Software
    10. 10 Playcast Media Systems
    11. 11 Samsung Electronics
    12. 12 Sling Media
    13. 13 TransGaming
    14. 14 Ubitus
    15. 15 Utomik
    16. 16 Valve

     

    Media Contact

    Company Name: Market Research Engine

    Contact Person: John Bay

    Email: john@marketresearchengine.com

    Phone: +1-855-984-1862

    Country: United States

    Website: https://www.marketresearchengine.com/

     

     

    Source: http://www.financeswire.com/global-cloud-gaming-market-share-will-increase-us-1-20-billion-by-2021