Florida, February 07, 2018: 360-degree camera is a picture recorder that captures 360-degree field of read in horizontal plane. 360-degree cameras are able to capture the light rays that are falling on camera’s focal points through a sphere. These cameras will shoot 360-degree image or video of anyplace. 360-degree camera could be a great tool for various reasonably applications like video police work and investigation of study places. Except for this, 360-degree camera is ideal contraption for creating virtual reality videos and for mapping functions.
The 360-Degree Camera Market is segmented on the lines of its phone support, distribution channel, application, end-user and regional. Basis of phone-support is segmented into IPhone and Android. Based on distribution channel it covers Online Stores, Single-Brand Store and Multi-Brand Store. Based on application it covers Residential, Commercial, Industrial, Healthcare, Defense, Media & Entertainment and Others. Based on end-user it covers professional and Individuals. The 360-Degree Camera Market on geographic segmentation covers various regions such as North America, Europe, Asia Pacific, Latin America, Middle East and Africa. Each geographic market is further segmented to provide market revenue for select countries such as the U.S., Canada, U.K. Germany, China, Japan, India, Brazil, and GCC countries.
The 360-Degree Camera Market is expected to exceed more than US$ XX Million by 2022 at a CAGR of 34% in the given forecast period.
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The major driving factors of 360-Degree Camera Market are as follows:
- Rising popularity of virtual reality headsets with increasing number of virtual reality gamers
- Highly used in virtual reality gaming
This report provides:
1) An overview of the global market for European healthcare Market and related technologies.
2) Analyses of global market trends, with data from 2015, estimates for 2016 and 2017, and projections of compound annual growth rates (CAGRs) through 20202
3) Identifications of new market opportunities and targeted promotional plans for 360-Degree Camera Market
4) Discussion of research and development, and the demand for new products and new applications.
5) Comprehensive company profiles of major players in the industry.
The report covers detailed competitive outlook including the market share and company profiles of the key participants operating in the global market. Key players profiled in the report include LG Electronics Inc. (South Korea), Nikon Corporation (Japan), Gopro, Inc. (U.S.), Samsung Electronics Co., Ltd. (South Korea), Canon Inc. (Japan), Sony Corporation (Japan), Nokia Corporation (Finland), Panono Gmbh (Germany), Microsoft Corporation (U.S.), Apple Inc. (U.S.), among others. Company profile includes assign such as company summary, financial summary, business strategy and planning, SWOT analysis and current developments.
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Table of Contents
2 Market Research Tactics
3 Market Summary
4 Quality Market Insights
5 360-Degree Camera Market Overview
5.2 Market Dynamics
18.104.22.168 Rising popularity of virtual reality headsets with increasing number of virtual reality gamers
22.214.171.124 Highly used in virtual reality gaming
6 Regulatory Market Synopsis
7 360-Degree Camera Market, By Application Type:
8 360-Degree Camera Market, By Phone Support Type:
9 360-Degree Camera Market, By Distribution Channels Type:
10 360-Degree Camera Market, By End User Type:
11 360-Degree Camera Market, By Geographic Region
12 Competitive Landscape
13 Company Profiles
LG Electronics Inc. (South Korea)
Nikon Corporation (Japan)
Gopro, Inc. (U.S.)
Samsung Electronics Co., Ltd. (South Korea)
Canon Inc. (Japan)
Sony Corporation (Japan)
Nokia Corporation (Finland)
Panono Gmbh (Germany)
Microsoft Corporation (U.S.)
Apple Inc. (U.S.)
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